News

Virtual reality helps burn patients find pain relief

2 April 2008

An interactive, virtual-reality video game featuring snow scenes is being used to help burn patients manage pain during wound care and physical therapy.

The thinking behind the game, called SnowWorld, is that to a patient recovering from severe burns, a polar landscape of gently falling snowflakes, snowmen, penguins, igloos and icy rivers creates a soothing feeling and distracts from painful treatment. It has been found to reduce pain sensation by 50-90% and MRI scans show reduction in pain-related brain activity in all five pain regions of the brain.

Developed by psychologist Dr Hunter Hoffman and David Patterson at the University of Washington, Seattle, and Harborview Burn Center, SnowWorld uses virtual reality helmets to provide a 3D immersive experience. The software was developed with the help of Seattle-based interactive technology company Imprint and is free for research and clinical use.

Loyola University Hospital in Maywood, Illinois is one of just a handful of hospitals that is employing this 21st century technology to help burn patients recover from their injuries.


Physical therapist Adam Young helps former burn patient Jamie Nieto during a
demonstration of an interactive video game that will distract patients from
their pain while undergoing therapy at Loyola University Medical Center.
Courtesy of Alvin Hayashi/Loyola University Medical Center


Occupational therapist Melissa Drews and physical therapist Adam Young
explain to the audience what former burn patient Jamie Nieto is
experiencing while playing the interactive virtual-reality video game.

Courtesy of Alvin Hayashi/Loyola University Medical Center

“Severe burns are one of the most painful injuries a person can endure,” said Dr Richard Gamelli, chairman of the department of surgery, Loyola University Chicago Stritch School of Medicine, Maywood. “Anything that we can do to lessen the pain and suffering of patients during treatment is a plus. This system is the next step in helping us to do that.”

Treatment of burn injuries can be excruciating. It often involves daily bandage changes, the cleaning of wounds and the removal of dead tissue in order to stave off infection and prevent scar tissue from forming. Also, a burn patient’s skin must be stretched in order to restore and maintain the range of motion, minimize muscle atrophy and reduce the need for further grafts.

The virtual-reality system eases pain of treatment by immersing burn patients in a wintry, computer-generated environment. Its interactive, multi-sensory, features put patients in a deep freeze of distraction, leaving less attention for the processing of incoming pain signals. It’s similar to what has been done with music, movies and even two-dimensional video games, but more effective because it involves problem-solving activities that emphasize coolness.

“The theory is solid. Think of a toothache,” said Gamelli, who is also chief of Loyola’s Burn Center. “During the day it’s less painful because you have more demands on your attention. However, when night comes and things quiet down, your pain can flair up because you have far less to focus on.”

During treatment, a patient wears a stereoscopic, position-tracking helmet that displays a world of three-dimensional graphics. The patient is also equipped with headphones and a mouse that allows the patient to throw snowballs. Along with sound effects, the system has the ability to let the patient pipe in their favourite music while they play the game.

Once the system is turned on, the patient enters a world of snowmen, penguins and polar bears that are perched on icy ledges or are floating in a frigid river. The snowmen use their spindly arms and hands to throw snowballs at the patient who can, with the click of the mouse, deflect the incoming ball of ice with a snowball of their own. Further clicks can unleash a torrent of snowballs that on contact cause the snowmen and igloos to explode in powdery puffs and the penguins to cartwheel over with a squawk. The system also has two high-resolution flat-screen monitors that display what the patient is seeing.

“Young people frequently anticipate the pain of therapy and cry and yell even before they’re touched,” said Melissa Drews, occupational therapist, department of orthopaedic surgery and rehabilitation, Loyola. “Since this system blocks all outside sights and sounds, it takes them completely out of what is to them an anxiety-inducing setting and transports to a fun place with fun things to do.”

The virtual-reality system has further application beyond burn care. It has been used to help people overcome phobias and post traumatic stress syndrome. It’s also been used in urological procedures, dentistry and to control pain during physical therapy for cerebral palsy patients.

Dr Hunter Hoffman has also developed SpiderWorld to desensitize people with arachnophobia, WTC World, to treat people suffering from post-traumatic stress disorder from the World Trade Center attacks, IraqWorld to treat US military personnel, and BusWorld to treat Israeli civilians suffering from terrorist attacks.

For those in the neighbourhood or lucky enough to be able to travel there, SnowWorld is on show at the Contemporary Art Museum of Houston until 20 April 2008.

Further information

Human Interface Technology Laboratory, Washington Technology Center
Seattle, Washington
www.hitl.washington.edu/projects/vrpain/

 
 

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